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Saturday, October 22, 2011

GameSpy

Alan: It started from the thought that mods like Darkest Hour and Mare Nostrum were really popular for the original Red Orchestra, and we wanted more like them for RO2. However, those big mods can take a long time to build, not being available until a year or two after the game launches. So, we wanted to try and give some people a head start - which is where the idea for Rising Storm came from. We toyed around with the ideas, talked to a few people who modded for RO1, came up with the Pacific theater and took it from there. Then we picked up a producer to lead it for us (Tony) and it went from there.

Tony: As Red Orchestra: Ostfront had such an avid modding community, producing some pretty good content, it made sense for the Tripwire team, the core of whom were ex-modders themselves, to offer this opportunity to a team of modders. This team was recruited, with me approaching a 'hit-list' of existing modders who had worked with Tripwire before.

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