Logging in to Mafia Wars right now might activate a pop-up asking you to log in to FrontierVille and start a promotional quest on your homestead.
Once there, all you have to do to complete this quest and receive the Bowie Knife (31 Attack, 58 Defense) in your Mafia Wars inventory is clobber three snakes, clear three skulls (snakes hide in skulls) and chop down three trees. That's it. Just do those things like you would in everyday life on the virtual frontier, click on the "Mafia Wars Quest II" pop-up to claim your reward and the Bowie Knife should be in your mobster's hands in no time.
You can unlock each requirement for an obscene amount of horseshoes compared to how boringly easy each requirement is, but, please, save your money. In case you truly are the impatient type, Mafia Wars Maniac found a shortcut to making the quest appear that we've included behind the break.
Mafia Wars Quest guide
This code will take you directly to the pop-up in Mafia Wars to activate the "Mafia Wars Quest" in FrontierVille.
Copy-paste this link on your browser :
http://apps.facebook.com/inthemafia/track.php?next_controller=index&next_action=do_promotions&next_params={"promo"%3A"ftv_5wayin_mafia"%2C"uid"%3A"xxxxxxxxx"%2C"ts"%3A"1285477867"%2C"sig"%3A"e6ca3969646e22939232fa517cb914b1"}&zySnid=1&zySnuid=633355684&zy_user=633355684&zy_ts=&zy_session=&zySig=06d6f729083254198c0c2e1544b35fe9
Note :
Please change the "xxxxxxxxx" in the link I've provided above to your Facebook's UID.
If you read over this and your eyes glazed over for a second, then allow us to explain. Before doing this, go to your profile page and in the address bar, look for a number that follows "php?id=". That number is your Facebook User ID. Copy the URL into a blank browser tab, then copy and paste this UID number into where that series of "x's" appear. Works like a charm.
Showing posts with label mafia wars. Show all posts
Showing posts with label mafia wars. Show all posts
Sunday, February 5, 2012
Friday, February 3, 2012
Mafia Wars Italy Severed Pinky: How to find this missing digit
If there's one thing that's likely to stand in your way of making progress in Mafia Wars, it's those darn consumable items required to complete jobs. Just when you thought you were done with hunting down random items, Mafia Wars Italy arrives and it starts all over again with Severed Pinky, Rail Ticket, Hidden Charges and Smart Phone consumables.
Number one on everyone must-have consumable list is the Severed Pinky. You'll need pinkies to complete the 'Send A Message to the Di Rossa Family' job in Mafia Wars Italy Region 1 Roma.
mafia wars severed pinky
You'll need a total of 91 Severed Pinky items to master all four levels of the 'Send a Message' job. That breaks down into the following per mastery level:
Bronze : 15 Severed Pinky
Silver : 17 Severed Pinky
Gold : 25 Severed Pinky
Ruby : 34 Severed Pinky
Severed Pinky consumables are not available as a gift and cannot be traded. There are two ways to find these missing digits:
severed pinkies
1. Complete the 'Intercept A Handoff in the Coliseum' job in Region 1: Roma. This job costs 8 Energy to complete and the pinkies will drop as loot about 85% of the time.
2. Complete the 'Assassinate a Corrupt City Official' job in Region 1: Roma (the Fight Path). You'll have to fight to complete this job and the Severed Pinky seems to drop less on this job than they do on the other.
mafia wars pinky
Have you been able to find enough of the Severed Pinky to get the job done? Any other tips on how to find these missing fingers?
Number one on everyone must-have consumable list is the Severed Pinky. You'll need pinkies to complete the 'Send A Message to the Di Rossa Family' job in Mafia Wars Italy Region 1 Roma.
mafia wars severed pinky
You'll need a total of 91 Severed Pinky items to master all four levels of the 'Send a Message' job. That breaks down into the following per mastery level:
Bronze : 15 Severed Pinky
Silver : 17 Severed Pinky
Gold : 25 Severed Pinky
Ruby : 34 Severed Pinky
Severed Pinky consumables are not available as a gift and cannot be traded. There are two ways to find these missing digits:
severed pinkies
1. Complete the 'Intercept A Handoff in the Coliseum' job in Region 1: Roma. This job costs 8 Energy to complete and the pinkies will drop as loot about 85% of the time.
2. Complete the 'Assassinate a Corrupt City Official' job in Region 1: Roma (the Fight Path). You'll have to fight to complete this job and the Severed Pinky seems to drop less on this job than they do on the other.
mafia wars pinky
Have you been able to find enough of the Severed Pinky to get the job done? Any other tips on how to find these missing fingers?
Wednesday, February 1, 2012
Mafia Wars meets CityVille (sort of) with Urban Warfare on Facebook
Enjoying CityVille, but in search of more competition? Well, Blue Shell Games' first effort on Facebook hopes to bring social gamers the best of both worlds with Urban Warfare. With both city-building elements and Mafia Wars-style battles with friends, Urban Warfare is a jack-of-all-trades of sorts, allowing players to both maintain a sprawling town while defending it from invaders. However, this game is certainly not without its flaws. In fact, it has those in spades.
Take a look behind the break to get a detailed look at whether this game might interest you (but probably not).
Urban Warfare Battles
Urban Warfare throws players into a war-torn world where every city is required to have a full-blown military to defend itself, which would be absolutely badass in most situations (fictional, of course). It's too bad that this game doesn't bring much in the fun department. Sure, Urban Warfare is functional, but that's about where development seems to have tapered off to a point. For instance, the image above is what every battle looks like. And that's it. (Well, aside from a blank loading screen that simply reads, "Battling!")
So, don't think you're preparing for full-scale war here. Battles operate almost exactly like those in Mafia Wars, but with less detailed artwork and it's the bland soldiers you train that decide the outcome rather than collected items. Not to mention that Battles can be repeated over and over again with no real benefit or penalty. You'll almost immediately catch on to the trick of finding a weak player pummeling him repeatedly to level up at lightning speeds (due to the lack of animation), but what's the point?
City building
Not much really, though in order to compete at later levels you'll need to build out your city with coin-generating businesses, residencies that boost your population and barracks to train more soldiers--all of which cost coins. The balance between generating coins and population via plopping buildings on the grid and training an army is simple enough. In fact, it's probably too simple. In my short time playing the game, there are really no perceivable setbacks aside from losing a Battle and the excruciatingly long time it takes to train soldiers.
Despite its many shortcomings, Urban Warfare does get a few things right. Take Quests, for example. While they've surely been done before, it's somewhat reassuring to know that Blue Shell at least realizes that these have essentially standard to guide players along in social games. Taking a cue from games like CityVille, players can visit their friends' cities to provide them with boosts to supplies. Alright, I'll admit it: that's all I can think up. For Pete's sake, the game allows players to pay coins for decorations that have no benefit whatsoever besides a sliver of XP. I can get more XP in an instant by pummeling Random Newbie #27.
The game offers a paid currency known as Reward Points (sound familiar?), but I would strongly recommend you not spend your hard-earned dollars on a game with little to no animation or interesting artwork and a gameplay dynamic that doesn't feel complete before really getting to know it. It's a shame too, because the initial premise is spot-on and has loads of potential for the next big social game, which Blue Shell deserves credit for. Unfortunately, it's in the execution that Urban Warfare goes AWOL.
Click here to play Urban Warfare on Facebook now>
Take a look behind the break to get a detailed look at whether this game might interest you (but probably not).
Urban Warfare Battles
Urban Warfare throws players into a war-torn world where every city is required to have a full-blown military to defend itself, which would be absolutely badass in most situations (fictional, of course). It's too bad that this game doesn't bring much in the fun department. Sure, Urban Warfare is functional, but that's about where development seems to have tapered off to a point. For instance, the image above is what every battle looks like. And that's it. (Well, aside from a blank loading screen that simply reads, "Battling!")
So, don't think you're preparing for full-scale war here. Battles operate almost exactly like those in Mafia Wars, but with less detailed artwork and it's the bland soldiers you train that decide the outcome rather than collected items. Not to mention that Battles can be repeated over and over again with no real benefit or penalty. You'll almost immediately catch on to the trick of finding a weak player pummeling him repeatedly to level up at lightning speeds (due to the lack of animation), but what's the point?
City building
Not much really, though in order to compete at later levels you'll need to build out your city with coin-generating businesses, residencies that boost your population and barracks to train more soldiers--all of which cost coins. The balance between generating coins and population via plopping buildings on the grid and training an army is simple enough. In fact, it's probably too simple. In my short time playing the game, there are really no perceivable setbacks aside from losing a Battle and the excruciatingly long time it takes to train soldiers.
Despite its many shortcomings, Urban Warfare does get a few things right. Take Quests, for example. While they've surely been done before, it's somewhat reassuring to know that Blue Shell at least realizes that these have essentially standard to guide players along in social games. Taking a cue from games like CityVille, players can visit their friends' cities to provide them with boosts to supplies. Alright, I'll admit it: that's all I can think up. For Pete's sake, the game allows players to pay coins for decorations that have no benefit whatsoever besides a sliver of XP. I can get more XP in an instant by pummeling Random Newbie #27.
The game offers a paid currency known as Reward Points (sound familiar?), but I would strongly recommend you not spend your hard-earned dollars on a game with little to no animation or interesting artwork and a gameplay dynamic that doesn't feel complete before really getting to know it. It's a shame too, because the initial premise is spot-on and has loads of potential for the next big social game, which Blue Shell deserves credit for. Unfortunately, it's in the execution that Urban Warfare goes AWOL.
Click here to play Urban Warfare on Facebook now>
Sunday, January 8, 2012
Zynga leaks details on Mafia Wars Italy 6 through 8; to the Eternal City!
And away we go. Well, not just yet. Zynga has sneakily released some extremely detailed information regarding the imminent expansion to Mafia Wars Italy covering Regions 6 through 8. The names of the three regions will officially be Calabria, Citta del Vaticano and The Eternal City, respectively. A new property will be added to the Italian Villa, the Nightclub, but all we know about it is that it will have a job attached to it like the existing properties.
Across all three regions, there will be 15 Energy Jobs, four Social Jobs and eight Fight Jobs--the names of which have all been released. Expectantly, there will be three bosses to defeat known as Don Messino, Commandant Ebersold and Don Rafael Di Rossi.Of course, each region will have a powerful item to master, the first being Messino's Pistol (Ruby 175/118). The others are unknown, but one appears to have an insane 210 Attack power at Ruby Mastery.
Zynga also provided some more interesting tips like how players will need to repeat Jobs in the original regions for consumables that are needed to complete some new Jobs. Even worse, some of the Jobs that provide consumables for the new Jobs also require consumables to complete. For instance, "You will need Cooked Books (from Milano) to do the job (in Napoli) that produces Hidden Charges," Zynga says. It's not exactly exciting news, but it's good to know.
Check out all the details here. And thankfully, Zynga has provided a feedback page for both positive and negative responses, but who honestly takes the effort to provide positive feedback? (Hey, I just tell it how I see it.) Stay tuned for when Italy Regions 6 through 8 go live, because we'll be all over it.
Across all three regions, there will be 15 Energy Jobs, four Social Jobs and eight Fight Jobs--the names of which have all been released. Expectantly, there will be three bosses to defeat known as Don Messino, Commandant Ebersold and Don Rafael Di Rossi.Of course, each region will have a powerful item to master, the first being Messino's Pistol (Ruby 175/118). The others are unknown, but one appears to have an insane 210 Attack power at Ruby Mastery.
Zynga also provided some more interesting tips like how players will need to repeat Jobs in the original regions for consumables that are needed to complete some new Jobs. Even worse, some of the Jobs that provide consumables for the new Jobs also require consumables to complete. For instance, "You will need Cooked Books (from Milano) to do the job (in Napoli) that produces Hidden Charges," Zynga says. It's not exactly exciting news, but it's good to know.
Check out all the details here. And thankfully, Zynga has provided a feedback page for both positive and negative responses, but who honestly takes the effort to provide positive feedback? (Hey, I just tell it how I see it.) Stay tuned for when Italy Regions 6 through 8 go live, because we'll be all over it.
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