Thanks to Jennefer for posting this image on the Pet Society Anonymous fan page. I love how the dad looks so worried while the daughter is having the time of her life. It totally reminds me of my own driving lessons as a teenager. My father would keep yelling, "Slow down! Slow down!" all the while clutching the dashboard with fear. (We were going about 20 miles an hour.)
pet society anteater plushie
This second image is by Chun, who apparently loves the anteater plushie so much that he made his pet look exactly like one.
pet society dragon boat
Earlier this week, on June 16, many places in Asia celebrated the Dragon Boat Festival. Even if some of us couldn't see the boat races in Hong Kong or Taiwan, we were there in spirit!
pet society
I recently found this funny image on someone's Facebook profile. The lollipop totally reminded me of Pet Society, so I had to make Sushi strike a pose.
How to get your own pics published
Did something interesting happen to you Pet Society? Do you have a great Pet Society picture to share? Connect with Pet Society Anonymous on Facebook and post your story and images there. Or send them to editors@games.com, and we'll feature them here! . Your pet just might appear on this site!
This article originally appeared on Pet Society Anonymous.
Showing posts with label ea. Show all posts
Showing posts with label ea. Show all posts
Monday, February 13, 2012
Friday, February 3, 2012
Madden NFL Superstars' Pro League II begins with Stadium 2 in massive update
In case you're still drudging through Pro League I in Madden NFL Superstars, here's a wake-up call. With Playfish's recent update to the game, Pro League II has arrived along with a bunch of new features. After completing the first Pro League, this new, timed challenge will open up to players tasking them with taking on the American and National Divisions.
The reason we say "timed" is because if you complete Pro League II within the time limit you'll be able to sign a 99-rated player, the highest-rated player in the game. How it works is that when you begin a Pro League II Division, you will be given a player card who's rating will increase by four points with every Division timer met--there are nine timers in all. Not to mention that Pro League II can also reward players with up to 30,000 coins, more contract cards to extend time with limited edition players and 14-point game changers. Wait, are those even possible?
Along with the Pro League II must come a Stadium to hold it. Stadium 2 will grow along with your progress in the new league just like the first Stadium. But of course it'll have much cooler stuff. (Why show it off if it didn't?) But don't worry, Stadium 1 won't be left behind, just waiting to be demolished. That old heap of junk will now net you 750 coins every eight hours just like a property in, say, ESPNU College Town. Forum goers have mentioned Pro League II Division timers to be as short as two days to win the 99-rated players. If this is the case, only the most dedicated fans will have a chance at these powerful players. Looks like it all depends on whether you want them badly enough or if you have enough time on your hands.
The reason we say "timed" is because if you complete Pro League II within the time limit you'll be able to sign a 99-rated player, the highest-rated player in the game. How it works is that when you begin a Pro League II Division, you will be given a player card who's rating will increase by four points with every Division timer met--there are nine timers in all. Not to mention that Pro League II can also reward players with up to 30,000 coins, more contract cards to extend time with limited edition players and 14-point game changers. Wait, are those even possible?
Along with the Pro League II must come a Stadium to hold it. Stadium 2 will grow along with your progress in the new league just like the first Stadium. But of course it'll have much cooler stuff. (Why show it off if it didn't?) But don't worry, Stadium 1 won't be left behind, just waiting to be demolished. That old heap of junk will now net you 750 coins every eight hours just like a property in, say, ESPNU College Town. Forum goers have mentioned Pro League II Division timers to be as short as two days to win the 99-rated players. If this is the case, only the most dedicated fans will have a chance at these powerful players. Looks like it all depends on whether you want them badly enough or if you have enough time on your hands.
Tuesday, January 10, 2012
The Sims Social yanked millions of Zynga players, Raptr report suggests
With over 66 million monthly players, we all know that The Sims Social is killing it. But EA and Playfish's flagship social game might be killing more than just it --the game is rapidly killing off Zynga's player base, if you ask Raptr. The 10 million-strong social network for gamers has issued another report based on the data it gathers from its users, and it doesn't look pretty.
Well, it's not looking pretty for Zynga, at least. Raptr found that a whopping 50 percent of The Sims Social players are also playing Zynga's games. More importantly, play time for both FarmVille and Empires & Allies has dropped 25 percent since EA launched its secret weapon, while CityVille dipped just 10 percent in play time. The latter is thanks to a number of promotions and major content additions like the recent Enrique Iglesias event and the ongoing Governor's Run goals.
Still, that means 33 million Zynga fans are playing both The Sims Social and the top Zynga games. (Keep in mind, this study was conducted before Adventure World surpassed FarmVille.) So, how did EA do it? Well, aside from attracting a swath of Zynga game players, the company marketed heavily to its existing social game players and even the 10 million remaining The Sims 3 fans on the PC. As a result, The Sims Social has effectively cannibalized EA's own player base, according to Raptr.
Raptr Report The Sims Social
As for how EA can strike gold again on Facebook, Raptr suggests the company looks at its most recent buy: PopCap. According to the study, social versions of the publisher's core franchises like Dragon Age Legends didn't do so hot. (Who woulda' thunk it?) But the social network finds that anywhere from around 58 to 75 percent of those who enjoy PopCap casual games also play social games.
In other words, EA is sitting on the weapons cache of a lifetime, but after Zynga Unleashed, it's clear that Zynga plans to return fire. Find the full report from Raptr right here in PDF form.
Well, it's not looking pretty for Zynga, at least. Raptr found that a whopping 50 percent of The Sims Social players are also playing Zynga's games. More importantly, play time for both FarmVille and Empires & Allies has dropped 25 percent since EA launched its secret weapon, while CityVille dipped just 10 percent in play time. The latter is thanks to a number of promotions and major content additions like the recent Enrique Iglesias event and the ongoing Governor's Run goals.
Still, that means 33 million Zynga fans are playing both The Sims Social and the top Zynga games. (Keep in mind, this study was conducted before Adventure World surpassed FarmVille.) So, how did EA do it? Well, aside from attracting a swath of Zynga game players, the company marketed heavily to its existing social game players and even the 10 million remaining The Sims 3 fans on the PC. As a result, The Sims Social has effectively cannibalized EA's own player base, according to Raptr.
Raptr Report The Sims Social
As for how EA can strike gold again on Facebook, Raptr suggests the company looks at its most recent buy: PopCap. According to the study, social versions of the publisher's core franchises like Dragon Age Legends didn't do so hot. (Who woulda' thunk it?) But the social network finds that anywhere from around 58 to 75 percent of those who enjoy PopCap casual games also play social games.
In other words, EA is sitting on the weapons cache of a lifetime, but after Zynga Unleashed, it's clear that Zynga plans to return fire. Find the full report from Raptr right here in PDF form.
PopCap to set fire to iPhone, iPad this winter with Popcorn Dragon
Look, PopCap, first you give us a lust for diamonds, and now you're just making us downright hungry. Bejeweled Blitz maker PopCap Games just announced Popcorn Dragon during an EA event in New York City. The game will have players shoot fireballs at flying popcorn kernels by touching the screen, and that adorable dragon will try to eat it all, according to Joystiq.
Popcorn Dragon has no specific release date nor were any other platforms mentioned during the game's reveal. Adding to the mystery, PopCap has yet to reveal a price, though we doubt it will stray far from the coveted $.99 price point. Actually, the EA-owned studio has become quite the fan of microtransactions as of late, so "free" is certainly a possibility.
Popcorn Dragon logo
But back to the game: It looks as if players will feed their miniature dragon across several movie scenes, earning stars and bumping up the infamous score multiplier for quick, accurate fireball shots. Players will be able to buy upgrades with "Tickets," reinforcing the assumption that microtransactions will be a major component to Popcorn. Well, that and growing that cute little whelp's tail. Now, where in the world is the Pop Secret?
Popcorn Dragon has no specific release date nor were any other platforms mentioned during the game's reveal. Adding to the mystery, PopCap has yet to reveal a price, though we doubt it will stray far from the coveted $.99 price point. Actually, the EA-owned studio has become quite the fan of microtransactions as of late, so "free" is certainly a possibility.
Popcorn Dragon logo
But back to the game: It looks as if players will feed their miniature dragon across several movie scenes, earning stars and bumping up the infamous score multiplier for quick, accurate fireball shots. Players will be able to buy upgrades with "Tickets," reinforcing the assumption that microtransactions will be a major component to Popcorn. Well, that and growing that cute little whelp's tail. Now, where in the world is the Pop Secret?
Burnout Crash comes to iOS this fall with help from David Hasselhoff [Interview]
Earlier this year, Criterion Games and Electronic Arts released Burnout Crash for XBLA on Xbox 360 and PSN on PlayStation 3. The game takes auto destruction to a new level with plenty of gameplay modes and speed. The game allows you to send cars crashing into one another, detonating massive explosions with the press of a button. Boss vehicles like limos, pizza trucks and ice cream trucks are thrown into the works, with the game still looks to retain a fast-paced environment. While console gamers have already been able to get their fill of this arcade title, mobile gamers will finally be able to do so this holiday season.
Burnout Crash will be launching on iOS this fall, for iPad and iPhone 4. The game has 18 traffic junctions (settings), three different gameplay modes and an '80s inspired soundtrack featuring songs by Vanilla Ice and Gloria Estefan. The game will feature Autolog technology, bringing a major social edge to the experience, as users will be able to connect with others and compare their stats across the game's different modes. You'll also be able to challenge friends directly via "Autolog Challenges," for some head-to-head fun.
While the mobile version of the game has just now been officially announced, the console versions of the game already come with some pretty heavy backing and publicity, thanks to a partnership with the Knight Rider himself–David Hasselhoff. David has been featured in three commercials for the game, each one funnier and crazier than the last, and we were lucky enough to get to speak to David about his experience creating them, and his thoughts on Burnout Crash in general.
We asked David what it was about Burnout Crash that made him want to partner up with EA, and he could answer in a single word: "Explosions." Going into more detail, the Hoff told us that he "love[s] to blow things up," and that even as a child, he was all about the stunts and explosions. He told us of a go-kart he had as a child that he would send off of makeshift ramps, and that his role as Michael Knight in Knight Rider, it was fitting because "Knight Rider had tons of explosions" as well, so these explosions really "drew him" into the game.
But aside from explosions, what else makes Burnout Crash great? According to David, the game is simply "fun and funny," and that it makes you "use your brain to figure things out." With each level in some of the game's modes (both on iPhone and console) allowing you to earn higher and higher scores so long as you keep the explosions going, we suppose he's right.
While the ideas for the three commercials weren't David's, he says that he did ad-lib in the phrases of his "Chicken Man" and "Cheerleader" personas. "I said the things like 'Eat my pom poms' and 'Time to get plucked.'" At first, EA wanted him to dress as a female cheerleader for the second video in the series, but after dressing as a woman in The Producers on stage, he said he would rather stick to the male outfit this time around, "especially after putting on the wig." This isn't to say that David doesn't know how to have a good time. He says he loves "self-effacing humor that the kids will love or relate to." "If you can stay relevant with the kids, then you'll last forever," Hasselhoff tells us.
We asked David what he thought about Burnout Crash coming to iPhone, and he instantly unleashed his excitement. Apparently, the Hoff has become quite the mobile gamer. He says people are often shocked when he tells them "I'm going on a 21 hour flight around the world." They wonder how he can remain sane while being isolated for so long, but he says he thrives on it. "I love it. It lets me catch up with television shows." He also spends some of that time gaming on his iPhone.
"I wasn't always a big mobile gamer," he says, but that a happy accident got him into it. "I needed a roadie, so my 25-year old nephew has started traveling with me. He accidentally loaded all of his games onto my iPhone." He says that it's funny when he's surrounded by people on a plane, and here are these "two grown men are playing with rollercoasters, going ooh!"
We here at Games.com love what the united front of Hasselhoff and EA have been able to put together, so make sure to check out one of David's commercials below, and keep checking back with us as we bring you more details about Burnout Crash on iPhone in the future.
Burnout Crash will be launching on iOS this fall, for iPad and iPhone 4. The game has 18 traffic junctions (settings), three different gameplay modes and an '80s inspired soundtrack featuring songs by Vanilla Ice and Gloria Estefan. The game will feature Autolog technology, bringing a major social edge to the experience, as users will be able to connect with others and compare their stats across the game's different modes. You'll also be able to challenge friends directly via "Autolog Challenges," for some head-to-head fun.
While the mobile version of the game has just now been officially announced, the console versions of the game already come with some pretty heavy backing and publicity, thanks to a partnership with the Knight Rider himself–David Hasselhoff. David has been featured in three commercials for the game, each one funnier and crazier than the last, and we were lucky enough to get to speak to David about his experience creating them, and his thoughts on Burnout Crash in general.
We asked David what it was about Burnout Crash that made him want to partner up with EA, and he could answer in a single word: "Explosions." Going into more detail, the Hoff told us that he "love[s] to blow things up," and that even as a child, he was all about the stunts and explosions. He told us of a go-kart he had as a child that he would send off of makeshift ramps, and that his role as Michael Knight in Knight Rider, it was fitting because "Knight Rider had tons of explosions" as well, so these explosions really "drew him" into the game.
But aside from explosions, what else makes Burnout Crash great? According to David, the game is simply "fun and funny," and that it makes you "use your brain to figure things out." With each level in some of the game's modes (both on iPhone and console) allowing you to earn higher and higher scores so long as you keep the explosions going, we suppose he's right.
While the ideas for the three commercials weren't David's, he says that he did ad-lib in the phrases of his "Chicken Man" and "Cheerleader" personas. "I said the things like 'Eat my pom poms' and 'Time to get plucked.'" At first, EA wanted him to dress as a female cheerleader for the second video in the series, but after dressing as a woman in The Producers on stage, he said he would rather stick to the male outfit this time around, "especially after putting on the wig." This isn't to say that David doesn't know how to have a good time. He says he loves "self-effacing humor that the kids will love or relate to." "If you can stay relevant with the kids, then you'll last forever," Hasselhoff tells us.
We asked David what he thought about Burnout Crash coming to iPhone, and he instantly unleashed his excitement. Apparently, the Hoff has become quite the mobile gamer. He says people are often shocked when he tells them "I'm going on a 21 hour flight around the world." They wonder how he can remain sane while being isolated for so long, but he says he thrives on it. "I love it. It lets me catch up with television shows." He also spends some of that time gaming on his iPhone.
"I wasn't always a big mobile gamer," he says, but that a happy accident got him into it. "I needed a roadie, so my 25-year old nephew has started traveling with me. He accidentally loaded all of his games onto my iPhone." He says that it's funny when he's surrounded by people on a plane, and here are these "two grown men are playing with rollercoasters, going ooh!"
We here at Games.com love what the united front of Hasselhoff and EA have been able to put together, so make sure to check out one of David's commercials below, and keep checking back with us as we bring you more details about Burnout Crash on iPhone in the future.
Tuesday, December 27, 2011
EA bringing video ads to social games, hires WildTangent's Dave Madden
Advertising might be in trouble everywhere else, but in social games it seems to be booming. And EA is riding that gravy train until it runs dry, hiring a new senior VP of global marketing solutions, Dave Madden. A veteran of WildTangent, Madden (no, not that Madden) worked there on BrandBoost, a video advertising platform for social games. Inside Social Games reports that he aims to bring that expertise to the giant publisher. More specifically, Madden plans to bring more direct, but less forceful advertising content to social gamers.
"This biggest challenge [at EA] is engagement scalability by platform," Madden said to ISG. "Our users at EA appreciate content on multiple platforms. The biggest thing we've learned in social gaming is adding value to the user, putting the user in control." In other words, Madden wants to bring ads that users not only have control over, but will actually benefit from in their games. To do this could be simpler than you might think, according to an example the new senior VP provided ISG.
You know the feeling all too well. You hit a wall in your favorite Facebook game when you've run out of Energy. But instead of putting up for more, Madden suggests that players could watch a video ad for some more Energy. You get more Energy; EA gets its precious moola from advertisers; everyone is happy! Hey, at this point, anything beats shelling out cash.
[Image Credit: Inside Social Games]
Is EA onto something with this new proposed ad platform? Would you agree to watch an ad over paying for more Energy?
"This biggest challenge [at EA] is engagement scalability by platform," Madden said to ISG. "Our users at EA appreciate content on multiple platforms. The biggest thing we've learned in social gaming is adding value to the user, putting the user in control." In other words, Madden wants to bring ads that users not only have control over, but will actually benefit from in their games. To do this could be simpler than you might think, according to an example the new senior VP provided ISG.
You know the feeling all too well. You hit a wall in your favorite Facebook game when you've run out of Energy. But instead of putting up for more, Madden suggests that players could watch a video ad for some more Energy. You get more Energy; EA gets its precious moola from advertisers; everyone is happy! Hey, at this point, anything beats shelling out cash.
[Image Credit: Inside Social Games]
Is EA onto something with this new proposed ad platform? Would you agree to watch an ad over paying for more Energy?
Friday, December 23, 2011
Former Playdom exec joins OpenFeint to help in Japanese Invasion
And another falls. Yet another executive from one of social gaming's biggest companies, Playdom, has left for a competitor. This time it's Ethan Fassett, an executive producer for Playdom who is now headed to OpenFeint, a mobile games network that enjoys 90 million players, as SVP of Product, VentureBeat reports.
The Burlingham, Calif.-based mobile games platform hired Fassett to help its clients create free-to-play games using the OpenFeint network--purchased by Japanese network Gree earlier this year--on both Android and iOS devices. He'll do this by leading development on new social networking features and distribution channels to support the freebie games, according to VentureBeat.
"We're very excited to bring on Ethan, whose expertise in free-to-play games and social communities will drive product strategy and shape the evolution of the network," OpenFeint CEO Jason Citron said. "Ethan truly understands social games, the social networks they need to be successful, and the tools game developers need to properly engage and monetize their players."
Executives from major gaming companies like Playdom and EA have been leaving for potentially more lucrative ventures in the social and mobile gaming arenas. And as these two companies appear to be in a lull (though, Playdom did just launch a new ESPN-branded game), publishers from the Far East encroach on the globe, throwing around millions. DeNA and its Mobage network are competing with both Zynga and Gree for dominance in the mobile games market, and the latter just got another shot in the arm.
[Image Credit: VentureBeat]
How do you think OpenFeint and Gree play in the growing war for the mobile games market? Will Playdom and EA be able to compete as Zynga and its opponents in Japan grow exponentially?
The Burlingham, Calif.-based mobile games platform hired Fassett to help its clients create free-to-play games using the OpenFeint network--purchased by Japanese network Gree earlier this year--on both Android and iOS devices. He'll do this by leading development on new social networking features and distribution channels to support the freebie games, according to VentureBeat.
"We're very excited to bring on Ethan, whose expertise in free-to-play games and social communities will drive product strategy and shape the evolution of the network," OpenFeint CEO Jason Citron said. "Ethan truly understands social games, the social networks they need to be successful, and the tools game developers need to properly engage and monetize their players."
Executives from major gaming companies like Playdom and EA have been leaving for potentially more lucrative ventures in the social and mobile gaming arenas. And as these two companies appear to be in a lull (though, Playdom did just launch a new ESPN-branded game), publishers from the Far East encroach on the globe, throwing around millions. DeNA and its Mobage network are competing with both Zynga and Gree for dominance in the mobile games market, and the latter just got another shot in the arm.
[Image Credit: VentureBeat]
How do you think OpenFeint and Gree play in the growing war for the mobile games market? Will Playdom and EA be able to compete as Zynga and its opponents in Japan grow exponentially?
Wednesday, December 21, 2011
The Sims Social: Didn't get your free Fan Page gifts? Join the club
Just a short time after launching the Sims Social on Facebook, EA / Playfish are already catching some flack from many users about their fan page promotion, which offered free gifts to all users that Liked the fan page on Facebook. However, in this case, the many complaints seem rather accurate.
For the past few months, EA and Playfish have been practically begging users to Like the Sims Social fan page on Facebook in anticipation of the game's launch. In return, we were told that we'd receive free gifts when the amount of Likes reached certain amounts (a free grill for reaching 10,000 Likes, for instance). So, Like the page we did - to the tune of over 2 million players, as of this writing. However, when it came time to fulfill its end of the promise, it looks like the team of EA and Playfish have really dropped the ball.
With the many loading, gameplay and other general maintenance issues that the game has suffered since launch, and with the lack of warning that the developers gave to users, the free items came and went within a matter of days, leaving many completely in the dark, but plenty upset. And when I say matter of days, I mean less than a week (or, less than four days, if you stick strictly to the posts on the game's page). Speaking of, EA / Playfish made just two posts on the fan page's wall about the items being available. One, last Friday, announced that the items were available. Then, in the wee Monday morning hours, they announced that we had one final "last chance" at claiming these items.
In theory, all seven million of the game's monthly active players would have had to see one of these two posts on their News Feed (assuming it didn't get covered up by game posts or simply general status updates and posts by friends), and then click on the link to head to the "More to Like" section of the fan page to click on individual links to claim each and every item. They would then have to hope that they didn't run into maintenance or loading issues that would prevent the items from really being claimed. That's a lot of stuff that all needed to go right, all in a very short period of time. Needless to say, many users didn't make it and walked away almost empty-handed.
Currently, the only item that has a still active link (as of this writing) is an orange refrigerator, which unlocked at the 1.5 million player mark. Why this single item is still available is unknown, but it leaves us to believe that someone simply forgot to "turn it off." To let the developers know of their dissatisfaction, a group of users have taken to the official Playfish forums (along with those posting on the fan page itself), urging the developer to re-release the items for a short while longer, so that more players have a chance to claim them. What's more - many users are claiming that the links were already inactive when EA / Playfish posted their last chance warning, which really adds fuel to the fire.
Will this call to the developers really result in a re-release of the free items? Maybe it will, and maybe it won't, but we bring you all of this information so that you can join the cause (if you so choose). There's more power in numbers, so if you're unsatisfied with the amount of time (or lack thereof) that Playfish gave us to claim these items, make sure to let your voice be heard. Even if it doesn't work out, you'll at least be able to rest with the satisfaction of knowing that you tried.
Were you able to claim your free fan page items for liking the Sims Social fan page, or did the links expire before you even knew they were active? Will you join the cause on the official Playfish forums, requesting a re-release?
For the past few months, EA and Playfish have been practically begging users to Like the Sims Social fan page on Facebook in anticipation of the game's launch. In return, we were told that we'd receive free gifts when the amount of Likes reached certain amounts (a free grill for reaching 10,000 Likes, for instance). So, Like the page we did - to the tune of over 2 million players, as of this writing. However, when it came time to fulfill its end of the promise, it looks like the team of EA and Playfish have really dropped the ball.
With the many loading, gameplay and other general maintenance issues that the game has suffered since launch, and with the lack of warning that the developers gave to users, the free items came and went within a matter of days, leaving many completely in the dark, but plenty upset. And when I say matter of days, I mean less than a week (or, less than four days, if you stick strictly to the posts on the game's page). Speaking of, EA / Playfish made just two posts on the fan page's wall about the items being available. One, last Friday, announced that the items were available. Then, in the wee Monday morning hours, they announced that we had one final "last chance" at claiming these items.
In theory, all seven million of the game's monthly active players would have had to see one of these two posts on their News Feed (assuming it didn't get covered up by game posts or simply general status updates and posts by friends), and then click on the link to head to the "More to Like" section of the fan page to click on individual links to claim each and every item. They would then have to hope that they didn't run into maintenance or loading issues that would prevent the items from really being claimed. That's a lot of stuff that all needed to go right, all in a very short period of time. Needless to say, many users didn't make it and walked away almost empty-handed.
Currently, the only item that has a still active link (as of this writing) is an orange refrigerator, which unlocked at the 1.5 million player mark. Why this single item is still available is unknown, but it leaves us to believe that someone simply forgot to "turn it off." To let the developers know of their dissatisfaction, a group of users have taken to the official Playfish forums (along with those posting on the fan page itself), urging the developer to re-release the items for a short while longer, so that more players have a chance to claim them. What's more - many users are claiming that the links were already inactive when EA / Playfish posted their last chance warning, which really adds fuel to the fire.
Will this call to the developers really result in a re-release of the free items? Maybe it will, and maybe it won't, but we bring you all of this information so that you can join the cause (if you so choose). There's more power in numbers, so if you're unsatisfied with the amount of time (or lack thereof) that Playfish gave us to claim these items, make sure to let your voice be heard. Even if it doesn't work out, you'll at least be able to rest with the satisfaction of knowing that you tried.
Were you able to claim your free fan page items for liking the Sims Social fan page, or did the links expire before you even knew they were active? Will you join the cause on the official Playfish forums, requesting a re-release?
Monday, December 12, 2011
Buy Facebook Credits from Walmart, score sweet The Sims Social items
Sometimes, it's plenty worth it to step foot into a Walmart. EA and Playfish are working with Facebook to grant you some fun exclusive items in The Sims Social. Well, there is one catch: You're gonna' have to buy some Facebook Credits. We know, some of you might cringe at the thought of spending real money on digital products within a free game, but maybe hear the guys out.
From now through Dec. 26, 2011, if you pick up a $15 Facebook Credits gift card from Walmart, you'll receive one of three in-game items of your choice. While we don't know exactly what those items are just yet, we can imagine that they're pretty darn awesome. (Well, you are paying up 15 clams.)
To find a Walmart near you either look out the window, or head over to this page for a store locator. Just type in your zip code and you're good to go. And you'll know exactly which card to buy, because they'll, well, look like that. And what do you know--the Dec. 26, 2011 expiration date on this deal makes these cards quite the nifty stocking stuffer, no?
Have you ever bought in-game items for your favorite Facebook game? Would you ever buy them as a gift for a friend or loved one?
From now through Dec. 26, 2011, if you pick up a $15 Facebook Credits gift card from Walmart, you'll receive one of three in-game items of your choice. While we don't know exactly what those items are just yet, we can imagine that they're pretty darn awesome. (Well, you are paying up 15 clams.)
To find a Walmart near you either look out the window, or head over to this page for a store locator. Just type in your zip code and you're good to go. And you'll know exactly which card to buy, because they'll, well, look like that. And what do you know--the Dec. 26, 2011 expiration date on this deal makes these cards quite the nifty stocking stuffer, no?
Have you ever bought in-game items for your favorite Facebook game? Would you ever buy them as a gift for a friend or loved one?
Friday, September 30, 2011
The Sims Social: Celebrate the last days of summer with new Summer House theme
With the mass popularity of the Sims Social on Facebook, it's no surprise that Playfish / EA are continually adding new decorative items to the game's store, allowing you to personalize your home in new ways. Specifically, this week sees the launch of a "Summer House" theme of items, with items being available for your living room, bedroom and even outdoor areas. There are also plenty of decorative items here to take a look at, so we'll do our best to give you a complete guide to these new items. Check them out!
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
SolTrain Cubic (Shelving Unit)
* Costs: 35 SimCash
* Value: $5,150
SolTrain Chair (Buildable item)
* Costs: 2,250 coins
* Value: $1,800
SolTrain Kingsize (Bed)
* Costs: 79 SimCash
* Value: $11,700
* Sleep Stat: 11
SolTrain Rays (Lamp)
* Costs: 3 SimCash
* Value: $450
BasketCase Travel (Requires Level 30)
* Value: $350
SolTrain UV Lite
* Costs: 12 SimCash
* Value: $1,750
BasketCase XL (Requires Level 30)
* Value: $600
SolTrain UV XL (Lamp)
* Costs: 22 SimCash
* Value: $3,250
Summer Tones (Painting - requires level 30)
* Value: $750
Woody Divider (Requires Level 24)
* Value: $1,300
SolTrain BagelUp
* Costs: 5 SimCash
* Value: $750
Woody Boxout B (Kitchen cabinet - requires Level 26 - Buildable item)
* Value: $1,650
Woody Boxout L (Kitchen Cabinet - requires Level 26 - Buildable item)
* Value: $1,650
SolTrain Panama (Outdoor Bed)
* Costs: 49 Sim Cash
* Value: $7,250
SolTrain Snug (Buildable item - requires Level 30)
* Value: $2,200
Palm Tree
* Costs: 1,750 coins
* Value: $1,650
* Happiness Stat: 3
* Social Stat: 3
SolTrain Parasol
* Costs: 59 SimCash
* Value: $8,700
SolTrain Swing (Buildable item - requires Level 30)
* Value: $4,850
* Sleep Stat: 3
UltiMax Top Deck (Stereo)
* Costs: 59 SimCash
* Value: $8,700
* Fun Stat: 5
In addition to all of these items, there's a full set of windows available in the Build menu is a new "Alpine" theme, which consists of a dark tan, almost orange colored frame. Four flooring options are available for either Social Points or (at most) a single SimCash per tile, and the theme is rounded out with a "SolTrain Beach" wallpaper that costs 55 Social Points per square.
As with previously released themes, these Summer House items don't appear to be limited edition; rather, they should be available permanently in the game's store. That being the case, you should be able to save up coins, or Social Points, or have time to purchase SimCash long into the future to create this theme in your home as far into the future as you like. If we see this change, we'll make sure to let you know.
What do you think of these Summer House items in Sims Social? What kinds of items would you like to see released next in the game? Sound off in the comments.
Monday, September 26, 2011
The Sims Social: Country meets chic with Country Kitchen items
Is it just me, or is decorating our houses one of the best things to do in the Sims Social? I know I could personally spend plenty of time rearranging furniture in each room, only to ripe it all out and start over again, and to help us do that with even more themes is a new Country Kitchen theme that has launched in the game this week. These country kitchen items bring in all sorts of shades of brown and ivory, and it's one of the most complete themes we've seen released in the game yet. Here's a rundown of what to look out for in the store to make this theme complete in your own home.
Plate Collection
* Costs: 4 SimCash
* Value: $600
Perfecto Fruitbowl
* Costs: 4 SimCash
* Value $600
Vintage Wines
* Costs: 6 SimCash
* Value: $900
RuralU Deluxe C (Kitchen Counter Piece)
* Costs: 10 SimCash
* Value: $1500
RuralU Deluxe (Kitchen Counter Piece)
* Costs: 12 SimCash
* Value: $1750
Antiquitate Deco (Wall Sconce)
* Costs: 3 SimCash
* Value: $450
19th Century Lamp
* Costs: 10 SimCash
* Value: $1500
19th Century Pot (Flowers)
* Costs: 19 SimCash
* Value: $2800
Antiquitate Oil
* Costs: 325 Social Points
* Value: $700
Basinuate Marble (Sink)
* Costs: 12 SimCash
* Value: 1750
* Clean Stat: 5
FrancoFaux Chaise (Buildable item)
* Costs: 225 Social Points
* Value: $500
Cereal Shelf
* Costs: 250 Social Points
* Value: $550
19th Century Mat
* Costs: 19 SimCash
* Value: $2800
Clox Fruitful
* Costs: 350 Social Points
* Value: $800
RuralU Trove (Wall Cabinet Piece)
* Costs: 600 Social Points
* Value: $1450
RuralU Charm (Wall Cabinet Piece)
* Costs: 800 Social Points
* Value: $2050
FrancoFaux Tableau (Buildable item)
* Costs: 800 Social Points
* Value: $2050
RuralU Latch (Hutch - Buildable item)
* Costs: 1100 Social Points
* Value: $3100
G King Counter (Center Island - Buildable item)
* Costs: 15,000 Social Points
* Value: $21,250
* Happiness Stat: 3
Normanity Chair (Living Room Furniture - Buildable item)
* Costs: 450 Social Points
* Value: $1050
FrancoFaux Cafe (Living Room Furniture - Buildable item)
* Costs: 650 Social Points
* Value: $1600
Normanity Sofa (Living Room Furniture - Buildable item)
* Costs: 700 Social Points
* Value: $1750
* Sleep Stat: 3
In addition to all of these items, there's also a Cooking Skill vent hood called the SuxDelux that's available to users that have reached a Cooking Skill of 40 or higher. This item has a value of $3650.
In the Build Menu, you can also find a selection of new windows in the same matching dark wood color, ranging in price from 750 coins for the RealOak 2 Pane to 6,000 coins for the RealOak 5 Pane. If you want the window in the picture above, with the quaint ivory curtains, that will set you back a whopping 39 SimCash. Along with this, there are five new wallpapers and three new floor tiles to round out the theme.
There's no listed time limit on any of these items, so if you don't have enough Social Points or SimCash available to buy them now, you should be able to save up and purchase them well into the future. Still, if you want to get your hands on these items while they're fresh, I really couldn't blame you. I just hope your kitchen is big enough to hold them all!
[Final Image Credit: Playfish/EA]
What do you think of these Country Kitchen items? Are you more of a modern fan, or do you like country / southwestern items? Sound off in the comments.
Plate Collection
* Costs: 4 SimCash
* Value: $600
Perfecto Fruitbowl
* Costs: 4 SimCash
* Value $600
Vintage Wines
* Costs: 6 SimCash
* Value: $900
RuralU Deluxe C (Kitchen Counter Piece)
* Costs: 10 SimCash
* Value: $1500
RuralU Deluxe (Kitchen Counter Piece)
* Costs: 12 SimCash
* Value: $1750
Antiquitate Deco (Wall Sconce)
* Costs: 3 SimCash
* Value: $450
19th Century Lamp
* Costs: 10 SimCash
* Value: $1500
19th Century Pot (Flowers)
* Costs: 19 SimCash
* Value: $2800
Antiquitate Oil
* Costs: 325 Social Points
* Value: $700
Basinuate Marble (Sink)
* Costs: 12 SimCash
* Value: 1750
* Clean Stat: 5
FrancoFaux Chaise (Buildable item)
* Costs: 225 Social Points
* Value: $500
Cereal Shelf
* Costs: 250 Social Points
* Value: $550
19th Century Mat
* Costs: 19 SimCash
* Value: $2800
Clox Fruitful
* Costs: 350 Social Points
* Value: $800
RuralU Trove (Wall Cabinet Piece)
* Costs: 600 Social Points
* Value: $1450
RuralU Charm (Wall Cabinet Piece)
* Costs: 800 Social Points
* Value: $2050
FrancoFaux Tableau (Buildable item)
* Costs: 800 Social Points
* Value: $2050
RuralU Latch (Hutch - Buildable item)
* Costs: 1100 Social Points
* Value: $3100
G King Counter (Center Island - Buildable item)
* Costs: 15,000 Social Points
* Value: $21,250
* Happiness Stat: 3
Normanity Chair (Living Room Furniture - Buildable item)
* Costs: 450 Social Points
* Value: $1050
FrancoFaux Cafe (Living Room Furniture - Buildable item)
* Costs: 650 Social Points
* Value: $1600
Normanity Sofa (Living Room Furniture - Buildable item)
* Costs: 700 Social Points
* Value: $1750
* Sleep Stat: 3
In addition to all of these items, there's also a Cooking Skill vent hood called the SuxDelux that's available to users that have reached a Cooking Skill of 40 or higher. This item has a value of $3650.
In the Build Menu, you can also find a selection of new windows in the same matching dark wood color, ranging in price from 750 coins for the RealOak 2 Pane to 6,000 coins for the RealOak 5 Pane. If you want the window in the picture above, with the quaint ivory curtains, that will set you back a whopping 39 SimCash. Along with this, there are five new wallpapers and three new floor tiles to round out the theme.
There's no listed time limit on any of these items, so if you don't have enough Social Points or SimCash available to buy them now, you should be able to save up and purchase them well into the future. Still, if you want to get your hands on these items while they're fresh, I really couldn't blame you. I just hope your kitchen is big enough to hold them all!
[Final Image Credit: Playfish/EA]
What do you think of these Country Kitchen items? Are you more of a modern fan, or do you like country / southwestern items? Sound off in the comments.
The Sims Social: Claim your free Pogo Arcade Machine
While you may already be the proud owner of one or two Arcade Machines in the Sims Social, if you're like me, you'll always be ready for one more - especially if it's free. Such is the case with this new goodie, a Pogo branded Arcade Machine, spotted by BadgeHungry. The single link to claim your reward has apparently been going around for about a week, but hasn't been heavily advertised. It does, however, still work (as of this writing).
To claim your free Pogo Arcade Machine in the Sims Social just make sure you're logged into your Facebook account and click on this link right here. This will take you to Facebook, where you'll be told whether or not your claim attempt was successful. Once in your house, the Pogo Arcade Machine will go into your storage, where you can then freely place it anywhere in your house (or even outside).
As for interactivity, the machine allows you to do two things: Play Games (no energy required), and "Redeem Tokens at Pogo." This link will let you earn 25,000 free tokens on the site, but unfortunately, doesn't come with any free Simoleons back in the Sims Social. But hey, we've walked away with a free Arcade Machine; it's that all we could really ask for?
Have you already claimed your free Pogo Arcade Machine? What other sorts of goodies do you hope come to the Sims Social? Sound off in the comments.
To claim your free Pogo Arcade Machine in the Sims Social just make sure you're logged into your Facebook account and click on this link right here. This will take you to Facebook, where you'll be told whether or not your claim attempt was successful. Once in your house, the Pogo Arcade Machine will go into your storage, where you can then freely place it anywhere in your house (or even outside).
As for interactivity, the machine allows you to do two things: Play Games (no energy required), and "Redeem Tokens at Pogo." This link will let you earn 25,000 free tokens on the site, but unfortunately, doesn't come with any free Simoleons back in the Sims Social. But hey, we've walked away with a free Arcade Machine; it's that all we could really ask for?
Have you already claimed your free Pogo Arcade Machine? What other sorts of goodies do you hope come to the Sims Social? Sound off in the comments.
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