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Showing posts with label mobile social games. Show all posts
Showing posts with label mobile social games. Show all posts

Tuesday, January 3, 2012

Final Fantasy Tactics artist launches Traveling Fairy mobile social game

With the help of Square Enix, the character artist for the Final Fantasy Tactics games on the Nintendo DS has launched a mobile social game in Japan titled Traveling Fairy. It's available only on the Mobage social network through mode-Duo, which has been home to mobile social versions of hyper-popular franchises like Shenmue and Phantasy Star. According to Siliconera, the game uses GPS technology to split Japan in 505 regions brimming with frilly fairies.

Players will travel across Japan--hopefully not literally, for a mobile game--to collect region-specific fairies, level them up in fights against demons and take down boss demons to conquer regions and earn rare items. Thankfully, players can effectively travel to other regions without going there through a hosting system that allows players to host others in their own physical region. Think of it as position broadcasting, of sorts. Of course, the game is free to play, but features goods for sale. Even if this won't come to the US (which has not been confirmed or denied), color us excited for what it means for location-based gaming when bigwigs get involved.

[Image Credit: Siliconera]

Have had a chance to try this game somehow? What do you think of location-based gaming?

Tuesday, December 27, 2011

DeNA partners with Docomo, prepares for Japanese social game coup

DeNA, the massive Japanese mobile social game company, has taken another step toward its imminent invasion of the western world of social games in a partnership with Docomo. You know, the company that bought American mobile game developer Ngmoco for over $400 million last year? That massive company.

Docomo is a Japanese phone manufacturer that will link its 6 million smartphone and feature phone users in Japan with DeNA's Mobage social gaming platform through i-mode. The oddly-named feature is found on all Docomo phones, and it will provide users a direct link to DeNA's list of games by as early as May.

Not to mention that a dedicated Mobage application will be pre-installed into several Docomo phones sometime in the future. According to a statement, Docomoco users will have exclusive early access to new content and easier billing for micro-transactions. Of course, the two plan to bring the model to Europe and the rest of Asia through mobile phone operators and game developers.

However, we're going to assume that if this strategy does well in Europe, DeNA will stake its claim in the US as well. Whether this is enough to combat Zynga has yet to be seen, but know that the Far East has burst onto the scene with guns a' blazin'.

[Image Credit: Random Acts of Media]

Do you think DeNA has a chance of getting into the Western world of social gaming? How will Zynga fare against the Eastern juggernaut, if it gets that far?

Thursday, December 15, 2011

With 11.1 million daily players, it's clear why Zynga is down with mobile

CityVille creator Zynga has released 10 games across iOS and Android devices this year alone. (And that includes two varieties of CityVille and Words With Friends.) We all know that mobile is the future of gaming--and blah, blah, blah--but we still wondered why exactly Zynga has pushed mobile so hard. Well, how about the fact that it's drawn 11.1 million daily players?

That figure was revealed in the company's recently-amended filing with the US Security and Exchanges Commission, according to Inside Mobile Apps. This new number, which includes all Zynga games on mobile devices, marks pretty significant growth considering the developer had 9.9 million daily players last quarter ending September. According to IMA, Zynga's most lucrative games are still Zynga Poker and Words With Friends, but we'll chalk this growth up to the three HTML5 games the company released last month.

And while this number is certainly impressive, it's still a distant second to Rovio's Angry Birds, which is said to tout 30 million daily players across all mobile devices. It's no wonder rumors are spreading that Zynga has taken a liking to the Finnish game developer entertainment company. Just this week alone, Zynga has released CityVille Holidaytown and Dream Zoo, so you can likely expect the same crazy pace going into 2012.

[Via Columbus Examiner]

[Image Credit: Zynga]

Which of Zynga's mobile games are your favorite? Do you play more social games on your mobile device or on your computer?

In case your life somehow lacks zombies, Zombie Lane is on iOS

In 2011 alone, pop culture has provided all the training videos and simulators we'll ever need to survive the zombie apocalypse. Keeping with that lovely tradition, Millionaire City maker Digital Chocolate launched its second most popular social game, Zombie Lane, to iPhone and iPad. This mobile version looks nearly identical to its Facebook counterpart, though it is undoubtedly a visual upgrade to the original.

"Zombie Lane has been a hit game on Facebook - with 17 million cumulative users so far eliminating more than 6 billion Zombies," Digital Chocolate president Marc Metis said in a release. "Players are looking to play on their device at their convenience and on their terms, and Zombie Lane for Apple mobile devices lets them do that with the best of all the Zombie games on these platforms."
Zombie Lane on iPhone in action
However, the pocket variety of Zombie Lane looks and sounds as if it plays exactly as it does on Facebook, based on these first screen shots. Players can enlist the help of their friends through Facebook Connect and Game Center to fend off encroaching cadavers as they rebuild their homes in the midst of the zombie invasion. (Sound familiar?) With an interface that's nearly indistinguishable from the web version, we can't help but think this is the same game, but tinier and prettier.

That could be exactly what players are looking for, but between The Walking Dead, Zombie Misfits, the numerous zombie games on consoles and even Zombie Lane on Facebook we unfortunately doubt that. Perhaps the already-teased Downtown feature will provide that twist we're all clamoring for. And it's free, so what the hey?

Click here to download Zombie Lane on iPhone or iPad for Free Now >

Are you a fan of Zombie Lane for Facebook? Are you psyched to try the game on iPhone, or are you slowly coming down with zombie fatigue?

Monday, December 12, 2011

Namco Bandai, DeNA to tell a social tale with Tales of Kizna for Mobage

Namco Bandai has as bad a case of sequelitis with its Tales series that Square Enix has with its Final Fantasy franchise. Marking the 14th (seriously) game in the series, the publisher announced that Tales of Kizna will launch on DeNA's Mobage. Slated to release only on Japan's version of the popular mobile social game network, KLab Ltd is handling the game's creation.

The Tales series of Namco RPGs (role-playing games) always takes on a heavy Japanese anime aesthetic with real-time combat and deep, twisting plots, but Tales of Kizna will have players battle enemies cooperatively using character cards. And since the game will feature characters spanning the entirety of the franchise, we're expecting a much lighter story this time.

Players, as with most social games, will have the option to join guilds and form parties to do battle with one another. On paper at least, the game sounds a whole lot like a mobile Mafia Wars, but with a card game as its combat system. Tales of Kizna is due out on Japan's Mobage network this November, and Japanese fans of the series can pre-register for the game right now.

We imagine this game marks the start of Namco Bandai's joint venture with the social gaming giant, BDNA Inc. DeNA has reportedly had trouble gaining a foothold in the U.S. and abroad with its Android version of Mobage. But to help move that along (as its main competitor, Gree, gets a move on with OpenFeint), the company has reigned in some big time developers. For one, No More Heroes maker Grasshopper Manufacture looks to bring the bloodiest social game to date to Mobage in Japan and abroad.

[Via Gamasutra]

Do you think such a niche RPG will do well on DeNA's Mobage network? Do you wish DeNA and its competitors would bring such games stateside and elsewhere?